


Engaging it when restarting a previous save is cumbersome, requiring players to slowly navigate the complete map all over again. There’s also a new game+ mode, which allows players to re-experience the nine or so levels - except barely anything has actually changed, and there’s no significant reward for doing so, story-related or otherwise. The music is upbeat and feels suitable to Mighty Goose’s arcade vibe, and the visual presentation and animation look fantastic in stills or clips. There are also a few vehicles which echo that classic series, though these are rarely fun or exciting to use, and Mighty Goose doesn’t even bother to modify their function when the ability is active. Mighty Mode is a special active ability which charges through damage dealt and grants the player invulnerability and boosts their firepower, whether using the basic pistol or any of a meager selection of weapon pickups grabbing any of these triggers an audio cue which apes Metal Slug’s infamous announcer, a predictable joke which is still amusing. With the ease of entering “Mighty Mode,” Mighty Goose rarely punishes judicious use of the power and they’re essential to completing certain boss fights as well. Most are bugged in some way - a worm boss frequently loses the ability to damage the player, making the fight a cakewalk - and all of them make for sleepy, low-stakes encounters. Even if the AI was actually competent, it wouldn’t have anything to do - but it's not even particularly effective at its mundane tasks.īosses appear at the end of most levels and attempt to mix things up a bit, but they’re similarly basic, just with larger health bars. A yellow robot palette-swapped version fires a blaster, another totes a shield, and there’s perhaps eight or so other enemies throughout the entirety of Mighty Goose, almost all of whom feature just a single attack type. Having a grenadier be the primary enemy in a shooter defies sense, as it creates a choppy and uneven tension between the protagonist and their most common foe. For some reason, the primary enemy in the game is a grenade toting blue robot. And yet, even these cheap deaths barely matter when the enemies are so bland and basic. This means that at least a few cheap deaths are promised, and a murky checkpointing system could return players seconds or minutes backward. Constant and perplexing slowdown effects, a Mortal Kombat “toasty” reference, and even the ability to get killed in the middle of a brief narrative interlude communicates the idea that Mighty Goose just wasn’t sufficiently tested before release. The problem is, for a genre which usually prioritizes discernability for finesse play, the game is noisy and utterly illegible whenever the action gets hectic.

There’s constant explosions and pyrotechnic effects, robot enemies dying by the bushel, and a fetching chubby pixel art style that seems like a surefire thing. Watching a short gameplay trailer or looking at a few screenshots paints a pretty picture for Mighty Goose. Related: Biomutant Review: Beautiful But Flawed It’s a 2D platform-based shooter, though whenever the platforming decides to get in the front seat the poorer qualities of the game become more apparent. The main character is silent - aside from the requisite goose honking, which feels a little antiquated already in terms of internet time - and is granted mission briefings and context via an NPC over walkie talkie. For a game going all-in on that light and cheery character stuff, Mighty Goose forgets to do anything too interesting with its story.
